GAMING & ENTERTAINMENT
The live game needs this week’s update. The new title needs this month’s milestone. The publisher wants a build by Thursday. The community is asking about the patch on Discord. The hotfix that’s been in the backlog for three weeks just became urgent because a review hit the App Store.
And the team that handles all of this is the same team.
THE TENSION EVERY GROWING STUDIO KNOWS
Building a new game and running a live one are two completely different jobs with different rhythms, different priorities, and different consequences when something slips. The new title needs focus, vision, and uninterrupted production time. The live game needs rapid response, continuous updates, and someone available when players notice something is wrong at 11pm on a Friday.
Most studios try to do both with the same people. The result is a team that’s permanently split — never fully committed to either, permanently stretched between them.
The studios shipping consistently aren’t necessarily bigger. They’re better at separating these two jobs — keeping the live game running without pulling the production team off what they’re building next.
WHAT’S HAPPENING IN YOUR STUDIO
The work that never makes it into the sprint.
WHERE GIGLOOM FITS IN A STUDIO
GigLoom is not a game art outsourcing company. It is not a QA studio. It is the operational layer underneath a studio — the functions that need to keep running while the team focuses entirely on making the game.
THE STUDIO THAT SHIPS CONSISTENTLY
≈ 40% OF STUDIOS — AND CLIMBING
of studios now rely on some form of external development support — and this number keeps growing. The reason isn’t cost. It’s capacity.
The studios shipping on schedule aren’t the ones with the most people. They’re the ones who separated the live game from the new one, the production work from the operational work, and the core creative team from everything that was pulling them away from it.
WHAT THIS LOOKS LIKE IN PRACTICE
LET’S TALK
Working with Gaming and Entertainment studios across North America, the United Kingdom, Europe, Australia, and the Middle East.
